Skeleton

A special class used by SkinnedMesh containing an array of bones.

Animation Class

A special class used by SkinnedMesh containing an array of bones.

Constructors

Constructor

new Skeleton(bones, boneInverses): Skeleton

Parameters

bones

Object3D[]

boneInverses

Matrix4[]

Returns

Skeleton

Accessors

texture

Get Signature

get texture(): Texture2D

Returns

Texture2D


rootBone

Get Signature

get rootBone(): Object3D

Returns

Object3D

Methods

update()

update(isWASM?): boolean

Update animation and sync bone matrix texture

Parameters

isWASM?

boolean

Returns

boolean