Skeleton
A special class used by SkinnedMesh containing an array of bones.
A special class used by SkinnedMesh containing an array of bones.
Constructors
Constructor
new Skeleton(
bones,boneInverses):Skeleton
Parameters
bones
Object3D[]
boneInverses
Matrix4[]
Returns
Skeleton
Accessors
texture
Get Signature
get texture():
Texture2D
Returns
Texture2D
rootBone
Get Signature
get rootBone():
Object3D
Returns
Methods
update()
update(
isWASM?):boolean
Update animation and sync bone matrix texture
Parameters
isWASM?
boolean
Returns
boolean